

Not to mention, the team has written a full explanation of everything that happens in the run, which you find right here. Maybe find a faster route.If you’re interested in a more detailed explanation of ABH , the SourceRuns site has a comprehensive wiki full of info about specific runs and general tactics used in those runs. If anybody would be kind enough and upload the maps you guys are using, so I could take a look at the map’s logic. The trigger is tightly sealed and there is no way to get inside.īut if you REALLY want to go on the playerclip, you could propfly on it with those barrels on the entrance.īut there is a giant playerclip blocking almost everything…īut I have no idea am I right, because I used the latest version of the map. It gets disabled when player pushes the button inside the elevator. There is a playerclip that perfectly blocks everything. The only way to finish the map is doing it. You cannot skip to the trigger which changes the level. It’s not possible to glitch through the map. Lastly, might it be possible to find a texture to glitch through as we’ve done in ep2_outland_01? I guess I’ll have a go at finding a way out of the map as well.

I guess S has the most experience running this map (actually all maps) given his single segment attempts so what route do you suggest for a segmented run? Any point in stacking up a bunch of barrels before walking through the trigger activating the antlion guards?Īpart from that someone needs to tell me how that SPD thingy works cause I’ve never bothered trying that before. I guess various people here already tried finding a crack in the invisible walls without success which would make this a rather straight forward map.
