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Call of cthulhu mods
Call of cthulhu mods








call of cthulhu mods

At low stability, it is puppeted by Cthulhu for a stability boost. The nation gains powerful abilities, but bleeds stability and must fend off terrible events. If a nation goes above 50% Cultism for too long, cultists take control of the government and they join Cthulhu's faction. In addition, the higher a nation's belief in Cthulhu, the more extreme events it gets. Nations can balance out this ideological corruption by taking on penalties. Nations with cultists gain access to powerful decisions which boost their abilities and Cultist ideology. Over time, the Cultist ideology grows in various countries (primarily non-aligned and un-factioned). The war against Cthulhu must be fought on battlefields and in the mind of the populace.

call of cthulhu mods

But the more power they gain, the more they risk falling mad into Cthulhu's clutches. Nations risk corruption for power in these times of strife. With inhuman strength, he pulls you close and whispers his final words with briny stench - "In his house at R'lyeh, dead Cthulhu waits dreaming."Ĭall of Cthulhu adds Cthulhu and his cults to the world. He is clearly mad, but his yellowed eyes shimmer with knowledge.Īs your guards move in to restrain the sailor, he collapses. He claws at your desk screaming of an island in the south Pacific, a nightmare corpse-city of frightening geometries. Cthulhu is now completely playable! Drive the world insane!Ī sunburnt sailor stumbles into your office.










Call of cthulhu mods